Experienced 3D Artist, Project Manager, and Adjunct Professor eager to contribute to team success through hard work, attention to detail, and excellent organizational skills. Leading with curiosity first, I aim to help everyone shine in their role. Specializing in 3D modeling, immersive interactive design, creative project management, and client relations, I bring a multifaceted approach to every project, ensuring both individual and collective excellence.
◦ Worked with and managed team sizes of 2-5 people, consisting of creative directors, tech artists, designers and software engineers
◦ Created 2D and 3D compositions based on previous concept art & original concepts
◦ Designed location-based and digital interactive immersive experiences, blending storytelling, cutting-edge technology, and user engagement to create compelling and memorable environments
◦ Designed & implemented UI/UX systems, enhancing user engagement through accessible navigation & visually appealing interfaces
◦ Documented company workflow processes to enhance efficiency and support scalability
◦ Created marketing pitch decks, using written metrics and visual appeal to analyze market competition and engage potential stakeholders.
◦ Facilitated development operations through daily stand-ups, weekly status reviews, and bi-weekly sprint planning sessions
◦ Created and maintained documentation for planning, prioritizing, and tracking tasks for client and internal use
◦ Taught Creative Portfolios course remotely, focusing on portfolio development and self-marketing strategies
◦ Facilitated discussions on course material, engaging students in meaningful dialogue
◦ Provided prompt and thorough responses to student inquiries via email
◦ Reviewed and critiqued student work, offering constructive feedback to enhance portfolio content
◦ Assessed individual portfolio content and peer evaluations, ensuring high standards of quality
◦ Assisted students with time management, helping them balance coursework and project deadlines
◦ Worked on multiple projects, with team of 30+ people from around the world, consisting of art directors, producers, environment artists and tech artists
◦ Created 3D compositions based on concept art & paintovers provided by clients, project leads and supervisors
◦ Presented work to project leads and supervisors regularly for feedback and critique
◦ Modeled, optimized and textured hard-surface and organic assets
◦ Built, edited, retopologized and textured 3D scans
◦ Optimized levels, textures, and 3D assets for VR
◦ Worked under tight deadlines, frequently taking on new responsibilities and tasks to help balance the workload of the team
◦ Created and animated cameras, captured and rendered footage
◦ Tracked tasks using ShotGrid
◦ Worked on multiple projects, with team of 30+ people from around the world, consisting of art directors, producers, environment artists and tech artists
◦ Created 3D compositions based on concept art & paintovers provided by clients, project leads and supervisors
◦ Presented work to project leads and supervisors regularly for feedback and critique
◦ Modeled, optimized and textured hard-surface and organic assets
◦ Worked under tight deadlines, frequently taking on new responsibilities and tasks to help balance the workload of the team
◦ Created and animated cameras, captured and rendered footage under guidance
◦ Tracked tasks using ShotGrid
◦ Worked on multiple projects, with team sizes ranging from 5 to 20 people, consisting of art directors, producers, environment artists and tech artists
◦ Created 3D compositions based on concept art & paintovers provided by clients, project leads and supervisors
◦ Presented work to clients, project leads and supervisors regularly for feedback and critique
◦ Modeled, optimized and textured hard-surface and organic assets
◦ Built, edited, retopologized and textured 3D scans
◦ Worked under tight deadlines, frequently taking on new responsibilities and tasks to help balance the workload of the team
◦ Created and animated cameras, captured and rendered footage under guidance
◦ Created and maintained documentation for 3D assets for clients and internal use
◦ Tracked tasks using ShotGrid, Jira and Slack
◦ Worked with a team of 7 to 10 people, consisting of art directors, producers, environment artists and tech artists
◦ Created 3D compositions based on concept art & paintovers provided by clients, project leads and supervisors
◦ Modeled, optimized and textured hard-surface and organic assets
◦ Worked under tight deadlines, frequently taking on new responsibilities and tasks to help balance the workload of the team
◦ Created and maintained documentation for 3D assets for clients and internal use
◦ Tracked tasks using Jira and Slack
◦ Worked with a team of 50+ people from around the world, consisting of artists, programmers, designers and producers
◦ Created 3D compositions based on concept art & paintovers provided by project leads and supervisors
◦ Modeled, sculpted, optimized and textured hard-surface and organic assets
◦ Tracked tasks using Asana and Slack