Riley Morrissey
Riley Morrissey
Unreal Generalist & 3D Environment Artist
Burlington, VT, United States

Summary

Experienced 3D Artist, Project Manager, and Adjunct Professor eager to contribute to team success through hard work, attention to detail, and excellent organizational skills. Leading with curiosity first, I aim to help everyone shine in their role. Specializing in 3D modeling, immersive interactive design, creative project management, and client relations, I bring a multifaceted approach to every project, ensuring both individual and collective excellence.

Skills

3D ModelingSet DesignLook DevelopmentEnvironment ModelingEnvironment DesignProp ModelingPBR TexturingUV MappingPhotogrammetryGame DevelopmentTraditional ArtUnreal Engine 4Unreal Engine 5Project ManagementQuality Assurance

Software proficiency

Maya
Maya
3ds Max
3ds Max
ZBrush
ZBrush
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
Unity
Unity
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Photoshop
Photoshop
SpeedTree
SpeedTree
Marvelous Designer
Marvelous Designer
Jira
Jira

Reel

Productions

    • TV Production
      Avatar: The Last Airbender (Netflix Live-Action)
    • Year
      2024
    • Role
      Environment Artist (VAD)
    • Company
      Narwhal Studios
    • Movie
      Ant-Man and The Wasp: Quantumania
    • Year
      2023
    • Role
      Environment Artist (VAD)
    • Company
      Narwhal Studios
    • Movie
      Aquaman and the Lost Kingdon
    • Year
      2023
    • Role
      Unreal Generalist
    • Company
      Scanline VFX/Eyeline Studios
    • Movie
      Black Adam
    • Year
      2022
    • Role
      Environment Artist (VAD)/Asset Ingestor
    • Company
      Narwhal Studios
    • Video Game
      JETT: The Far Shore
    • Year
      2021
    • Role
      3D Environment Artist
    • Company
      Superbrothers A/V Inc.
    • Video Game
      Camera Shy
    • Year
      2020
    • Role
      Environment/Prop Artist
    • Company
      False Panda Studios

Experience

  • Unreal Generalist & Project Manager at GRX Immersive Labs
    Remote, US
    April 2023 - Present

    ◦ Worked with and managed team sizes of 2-5 people, consisting of creative directors, tech artists, designers and software engineers

    ◦ Created 2D and 3D compositions based on previous concept art & original concepts

    ◦ Designed location-based and digital interactive immersive experiences, blending storytelling, cutting-edge technology, and user engagement to create compelling and memorable environments

    ◦ Designed & implemented UI/UX systems, enhancing user engagement through accessible navigation & visually appealing interfaces

    ◦ Documented company workflow processes to enhance efficiency and support scalability

    ◦ Created marketing pitch decks, using written metrics and visual appeal to analyze market competition and engage potential stakeholders.

    ◦ Facilitated development operations through daily stand-ups, weekly status reviews, and bi-weekly sprint planning sessions

    ◦ Created and maintained documentation for planning, prioritizing, and tracking tasks for client and internal use

  • Adjunct Professor at Champlain College
    Burlington, VT, US
    August 2022 - Present

    ◦ Taught Creative Portfolios course remotely, focusing on portfolio development and self-marketing strategies

    ◦ Facilitated discussions on course material, engaging students in meaningful dialogue

    ◦ Provided prompt and thorough responses to student inquiries via email

    ◦ Reviewed and critiqued student work, offering constructive feedback to enhance portfolio content

    ◦ Assessed individual portfolio content and peer evaluations, ensuring high standards of quality

    ◦ Assisted students with time management, helping them balance coursework and project deadlines

  • Unreal Environment Generalist at Scanline VFX
    Remote
    February 2022 - December 2022

    ◦ Worked on multiple projects, with team of 30+ people from around the world, consisting of art directors, producers, environment artists and tech artists

    ◦ Created 3D compositions based on concept art & paintovers provided by clients, project leads and supervisors

    ◦ Presented work to project leads and supervisors regularly for feedback and critique

    ◦ Modeled, optimized and textured hard-surface and organic assets

    ◦ Built, edited, retopologized and textured 3D scans

    ◦ Optimized levels, textures, and 3D assets for VR

    ◦ Worked under tight deadlines, frequently taking on new responsibilities and tasks to help balance the workload of the team

    ◦ Created and animated cameras, captured and rendered footage

    ◦ Tracked tasks using ShotGrid

  • Unreal Environment Generalist at Eyeline Studios
    Remote
    February 2022 - December 2022

    ◦ Worked on multiple projects, with team of 30+ people from around the world, consisting of art directors, producers, environment artists and tech artists

    ◦ Created 3D compositions based on concept art & paintovers provided by clients, project leads and supervisors

    ◦ Presented work to project leads and supervisors regularly for feedback and critique

    ◦ Modeled, optimized and textured hard-surface and organic assets

    ◦ Worked under tight deadlines, frequently taking on new responsibilities and tasks to help balance the workload of the team

    ◦ Created and animated cameras, captured and rendered footage under guidance

    ◦ Tracked tasks using ShotGrid

  • Environment Artist (VAD) at Happy Mushroom
    Remote , United States of America
    January 2021 - January 2022

    ◦ Worked on multiple projects, with team sizes ranging from 5 to 20 people, consisting of art directors, producers, environment artists and tech artists

    ◦ Created 3D compositions based on concept art & paintovers provided by clients, project leads and supervisors

    ◦ Presented work to clients, project leads and supervisors regularly for feedback and critique

    ◦ Modeled, optimized and textured hard-surface and organic assets

    ◦ Built, edited, retopologized and textured 3D scans

    ◦ Worked under tight deadlines, frequently taking on new responsibilities and tasks to help balance the workload of the team

    ◦ Created and animated cameras, captured and rendered footage under guidance

    ◦ Created and maintained documentation for 3D assets for clients and internal use

    ◦ Tracked tasks using ShotGrid, Jira and Slack

  • Asset Builder/Ingestor at Happy Mushroom
    Remote, United States of America
    October 2020 - January 2021

    ◦ Worked with a team of 7 to 10 people, consisting of art directors, producers, environment artists and tech artists

    ◦ Created 3D compositions based on concept art & paintovers provided by clients, project leads and supervisors

    ◦ Modeled, optimized and textured hard-surface and organic assets

    ◦ Worked under tight deadlines, frequently taking on new responsibilities and tasks to help balance the workload of the team

    ◦ Created and maintained documentation for 3D assets for clients and internal use

    ◦ Tracked tasks using Jira and Slack

  • 3D Environment Artist at Superbrothers A/V Inc.
    Remote, Canada
    June 2020 - September 2020

    ◦ Worked with a team of 50+ people from around the world, consisting of artists, programmers, designers and producers

    ◦ Created 3D compositions based on concept art & paintovers provided by project leads and supervisors

    ◦ Modeled, sculpted, optimized and textured hard-surface and organic assets

    ◦ Tracked tasks using Asana and Slack